I discovered something new about the lighting controller that I don't understand how to work around. It's caused by the motion Mv input keeping the lights on, in conjunction with the MT and TH parameters - i.e. the motion overrun parameters. The function of the Mv input appears to work in two distinct ways which seem to be at odds with each other:
1. Firstly it is used to turn on the lights automatically when there is motion. The DisP input prevents this happening, as can the T and Alb parameters which define the lighting-level threshold. This all works as expected.
2. The second way the Mv input works is to force the lights to stay on, and the overrun parameters (MT and TH) define how long the lights stay on, so whenever there is motion the overrun time is extended. Mv motion inputs in this second scenario are unaffected by DisP and T/Alb . I don't understand the logic behind this.
This is the scenario I am working with:
We have an open-plan kitchen area that has fairly constant activity during the day. In the mornings it is dark, so the lights come on (either automatically or through the wall switch). In order to save energy, we want the automatic lighting to be disabled during daylight hours. So when it's daytime the Mv input to the lighting controller is disabled using the DisP input. A problem occurs for us, because the lights stay on all day whilst there is movement in the kitchen. So even when it's daylight hours (DisP kicks in) and the light level (Alb) is higher than the light threshold (T), the movement in the kitchen causes the overrun timers (MT/TH) to force the lights on.
This doesn't seem very intuitive to me. Does anybody have any insights as to why the miniserver behaves this way? I assume because when it's dark and you turn the lights on, you want them to say on when there is presence in the room. But in my case, it is daylight in my case and I really don't want automatic lighting!
Image above is my attempt to solve this problem by prevent Mv inputs whilst the Disp input is disabled. I've used virtual inputs to help simulate the motion & light switch/levels, so it's not a real example.
How do people solve this problem? Am I missing something obvious? Hopefully this will make sense to somebody!
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